Diabetes education and support:
Psychological, behavioral, and educational diabetes care aiming at developing and evaluating complex interventions targeting healthcare professionals as well as supporting adults with diabetes.
Development of new methods:
Promoting and measuring user-involvement in self-management education. Moreover, to develop and test innovative, methods, models, and dialog tools:
- to support adults with diabetes self-management skills and improve their quality of life.
- to support communication between healthcare professionals and adults with diabetes as well as among peers participating in group-based diabetes education and support.
- to support the training of healthcare professional’s communication skills in group-based diabetes self-management education and support.
Drawing on user-driven innovation such as action research, design-based research, and theory driven evaluation. This has involved the target groups in the research processes.
1. Peer-support game
Aim: Develop and test a nondigital board game to support user involvement, sharing of knowledge, and peer-support among adults with type 2 diabetes
Collaborators: Copenhagen Game Lab and municipalities across the Capital Region in Denmark
2. DEPSY (The effect of tailored Diabetes Education to nurses in PSYchiatry)
Aim: To develop patient reported outcomes measures to evaluate a patient education program targeting people with diabetes and mental illness in collaboration with Education at Steno Diabetes Center Copenhagen